Project information
- Technology: Unity
- Genre: 2D Platformer
- Year: 2020
- ETD: 3 months
Synopsis
A bear is trapped in a cave by a sentient crystal civilization who are dying. They are training the bear to use their jumpdash technology to go to another dimension and fetch a powerful artifact, the compass, which has enough power to save them.
Game Design Document Draft
Game Design Process - game versions
Asset Details
Copyrighted assets from various sources:
- Music
- Fonts
- Sprites
Proprietary assets created for the game in collaboration with an artist:
- Tileset - gound / map
- Collectibles
- Gems (4 versions)
- Firefly with animation
- Enemies
- LaserPlant
- RockFollower
- RockBase
- ThornLane
- ThornPlant
- ThornBush
- Shadow
- Stalactite
- Environment
- Background
- Grass (4 versions)
- Ivy (2 versions)
- Tree (4 versions)
- Parallax Forest
- Parallax Ground
- Parallax Stars
- CaveWindow (2 versions)
- Star (3 versions)
- Interactables
- Crystal Gate
- Crystal Save
- Crystal NPC
- Teleport
- Player Bear with animation and variants
- UI cursor, panel, bars, star
- LaserFlame & particles