Project information
- Technology: Unity
- Genre: Economic Simulator
- Year: 2021
- ETD: 2 weeks
- Original: 2016, Android
Economic System
Cost =POWER(A2+1,C2+1)
Sell1 =D2*0.25+1
Sell2 =D2*0.5+1
Sell3 =D2
Sell4 =D2*1.25+1
Sell5 =D2*1.5+1
Feedval =D2*0.01+1
Feedlevel =(C2)*2
Timehungry =(C2)*5
Timedead =(A2+1)*60
Sell1 =D2*0.25+1
Sell2 =D2*0.5+1
Sell3 =D2
Sell4 =D2*1.25+1
Sell5 =D2*1.5+1
Feedval =D2*0.01+1
Feedlevel =(C2)*2
Timehungry =(C2)*5
Timedead =(A2+1)*60
Initial Android Version, 2016
Asset Details
- https://www.dafont.com/bleeding-cowboys.font
- https://assetstore.unity.com/packages/3d/characters/animals/birds/living-birds-15649
- https://assetstore.unity.com/packages/audio/ambient/in-the-park-ambient-soundtrack-51986
- https://assetstore.unity.com/packages/2d/textures-materials/nature/winter-wonderland-49835
- https://assetstore.unity.com/packages/3d/environments/snowed-fence-6722
- https://assetstore.unity.com/packages/vfx/shaders/ultimate-10-shaders-168611
- https://assetstore.unity.com/packages/tools/utilities/asset-cleaner-pro-clean-find-references-167990