flow of game design
& development
Jonathan Blow (Braid, The Witness)
Brian Moriarty
Raph Koster
fast prototyping
blind implementation
extensive architecture
experience design
sound design
bug chasing
Braid
Seasons After Fall
Gris
Unravel
The Witness
The Unfinished Swan
Journey
The Swapper
Cuphead
Limbo
Superhot
Fez
Thomas Was Alone
World of Goo
Prince of Persia
Contra
Harry Potter
Pokemon
Portal
Ratchet & Clank
Spyro
The Talos Principle
RollerCoaster Tycoon
Industry Giant
Transport Giant
Tropico
The Sims
Civilization
Starcraft
Paraoh
Patrician
Magic
Fantasy
Mythology
Symbolism
Psychology
Philosophy
Economic Simulation
Puzzle
Time Travel
Artistic/Abstract
Superheroes
Fairy Tales
Fringe
The Magicians
His Dark Materials
Westworld
Stargate
Buffy
Avatar the Last Airbender
Doctor Who
Farscape
The Good Place
Umbrella Academy
Sherlock Holmes
Mr Robot
Isle of Dogs
The Iron Giant
Boy and the World
Loving Vincent
Fantastic Planet
Ernest & Celestine
Persepolis
The Illusionist
Waltz with Bashir
The Making of Longbird
Birdboy
A scanner Darkly
Tower
My Life as Zuchinni
The Painting